XR4ED Announces the Open Call Winners

The XR4ED project is thrilled to announce the 20 innovative teams selected as winners of our recent open call, representing pioneering efforts in XR development and education across Europe. These teams will bring unique projects and pilot initiatives to the XR4ED platform, each one enhancing the educational landscape through cutting-edge XR technologies.

The winning projects are grouped into two categories: Developers Call and Pilot Cases. Here’s a closer look at each of them:

Developers Call Winners

  • myVirtualTrip by ARVRtech doo Novi Sad: Creating personalized virtual field trips through dynamic learning.
  • VERTEX by Phasmatic Private Company: Developing visual exploration and 3D reconstruction for enriched teaching experiences.
  • SurgiViz4D by InfinyTech3D: Advancing 4D virtual reality visualization for surgical training.
  • Xplorer by Aptero: Bringing immersive learning experiences via virtual field trips.
  • HapticXpertTrain (HXT) by Quanta & Qualia PCC and VRpilot ApS: Offering haptic-enabled training for hands-on learning.
  • ExcursionXR by 2Sync GmbH: Utilizing auto-adaptive mixed reality to enhance cultural classroom experiences.
  • SignComm by UAB Vergetech: Real-time sign language translation and communication tool.
  • TUTORIST by Dare2Care Lda.: Revolutionizing K-12 education using AI and XR technologies.
  • LoopLearningXR by Unicorn VR World spółka z ograniczoną odpowiedzialnością: Empowering students with intellectual disabilities and autism.
  • ICEVR: ArcticXR by IVAR Studios AB: Teaching climate change through immersive virtual reality experiences.

Pilot Case Winners

  • XR2Learn by Deep Reality s.r.l., ASOMI College of Sciences, and Amicucci Formazione s.r.l: Enhancing education and learning through extended reality.
  • XRAqua: XR-powered Aquaponics Learning by IBERPONICS, LDA., and InovTechAgro CC/IP Portalegre: Immersive aquaponics learning experience.
  • SURE-VFT by Kiklo, Aristotle University of Thessaloniki, and the European Association for Extended Reality: Providing virtual field trips in 3D photogrammetry and remote sensing.
  • ECO-EXT: Ecopoly – EXTension by Virtual Frontier (VF): Gamifying environmental education for sustainable development.
  • AgriTwix by VAIMEE and the University of Bologna: Using digital twins for innovative agricultural education.
  • TEXIVOS by R2M Solution S.r.l. and I.I.P.L.E.: Testing XR4ED tools in vocational schools.
  • GLEAM by NEEEEU Spaces GmbH and Fondazione M-Cube: Promoting accessibility through modern mythology-based games.
  • VR4BEES by G&T.G Novatex Solutions Ltd., ECECT, and Bluezona: Educating on environmental importance of bees through VR field trips.
  • Harmony4ED by RTE Lab SP. Z O.O., Bacewicz University of Music in Lodz, and Centrum Psychologii i Muzykoterapii: Creating integrative VR tools for autism education.

These visionary projects align with XR4ED’s mission to enhance educational experiences, foster inclusivity, and create a unified XR educational platform. The XR4ED team looks forward to working with these teams and sharing their progress as they push the boundaries of XR in education. Stay tuned for further updates on each project’s journey and impact.