Open Calls
Winning Projects
The winners of the XR4ED Open Call have been announced!
These innovative projects will shape the future of education and training through cutting-edge XR solutions, supported by the €4.6 million programme.
Winning Projects: Call for Pilots
End-user pilots to deploy and customize XR4ED solutions in educational environments
Developed by Deep Reality s.r.l., ASOMI College of Sciences Ltd (ACS) and Amicucci Formazione s.r.l.
Education and Learning Enhancement through eXtended Reality. Leverages XR and Artificial Intelligence to create immersive, interactive learning environments.
Developed by IBERPONICS LDA., InovTechAgro CC and IPPortalegre.
An Immersive Aquaponics Learning Experience with XR. Innovative pilot program that combines a real-world aquaponics system with an interactive XR application.
Developed by KIKLO, Aristotle University of Thessaloniki and European Association for Extended Reality.
Develop and deploy a comprehensive program of virtual field trips (VFTs) related to surveying engineering students with practical skills in photogrammetry, 3D modeling, and remote sensing.
Developed by Virtual Frontier (VF).
Simulation game about governance practice set in a forestry context, in particular focused on co-creation of Nature-Based Solutions (NBS) governance innovations. It is a collaborative game in which up to 12 players, together manage resources (trees) in a forest ecosystem.
Developed by VAIMEE and Alma Mater Studiorum – Università di Bologna.
Develop and implement cutting-edge Digital Twins of various crop plants to enrich the educational experiences of agronomy students through a VR experience.
Developed by R2M Solution S.r.l. and I.I.P.L.E.
Brings together school in construction I.I.P.L.E. and tech innovator R2M to demonstrate XR benefits for vocational education.
Developed by NEEEU Spaces GmbH and Fondazione M-Cube.
Provide an inclusive mixed-reality gaming environment that brings together people with visual impairments and people without impairment around a common challenge, educating players on the connections between Modern Mythology and ancient cultures.
Developed by G&T.G Novatex Solutions Ltd, ECECT and BLUEZONA.
Virtual Reality Field Trips for Environmental Education on the Importance of Bees. Creation of immersive 360° educational videos about bees and beehives to be used as a teaching tool in various educational settings.
Developed by RTE LAB SP. Z O.O., Grazyna and Kiejstut Bacewicz University of Music and Centrum Psychologii i Muzykoterapii.
VR-based educational tools that enhance the learning experiences of individuals with Autistic Spectrum Disorder (ASD), making education more inclusive and effective.
Developed by SolutiONN OÜ and Department of Informatics and Telecommunications (DIT) – University of Ioannina.
Advanced interactive virtual environments, personalized learning paths, and robust gamification elements like user avatars and leaderboards to foster deep engagement and facilitate the acquisition of complex ICT skills in higher education.
Winning Projects: Call for Developers
New solutions and additional components to enrich the XR4ED platform.
Developed by ARVRtech doo Novi Sad.
Integrates personalization components within the XR4ED platform, enabling the adaptation of virtual field trip content in real-time based on individual learning styles and cognitive needs.
Developed by PHASMATIC PRIVATE COMPANY.
Visual Exploration & 3D Reconstruction for enhanced Teaching eXperiences. Develops a mobile tool for fast and accurate 3D digitization of educational content with a user-friendly design.
Developed by InfinyTech3D.
Enables surgeons and medical students to learn and plan surgeries in real-time using a unique four-dimensional (4D) VR platform.
Developed by APTERO.
Creates a globally used XR editor to design customized virtual field trips, promoting creativity in students through new types of engagement and increasing accessibility by reducing barriers such as cost, distance, and safety.
Developed by QUANTA & QUALIA PCC and VRpilot ApS.
Enhances training for young professionals in fields such as aviation, healthcare, and advanced manufacturing by integrating Magos XR haptic gloves from Quanta & Qualia with VRpilot’s advanced VR training platform, VRflow.
Developed by 2Sync GmbH.
An innovative platform that leverages auto-adaptive MR technology to transform physical spaces into immersive educational and cultural experiences.
Developed by UAB Vergetech.
A real-time computer vision-based sign language translator that converts hand movements into text.
Developed by Dare2Care Lda.
Provides a tailored educational experience through AI-generated teacher avatars, making high-quality education accessible to everyone, regardless of geographical or financial constraints.
Developed by Unicorn VR World Spółka z ograniczoną odpowiedzialnością.
A VR application for 16-24-year-old students with intellectual disabilities and autism spectrum disorders in preparatory schools. It features an innovative design that integrates three key modules: 360-degree video modeling, VR training, and an AI-supported analytics module.
Developed by IVAR Studios AB.
Offers immersive education to explore the impacts of climate change in the Arctic region. This experience will be developed using real-time environmental data, historical archives, and cutting-edge VR technology.
