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VR as a” Drop-In” Well-being Tool for Knowledge Workers

VR as a” Drop-In” Well-being Tool for Knowledge Workers

The IEEE article “Ethical Considerations of Extended Reality in the Workplace” examines how the adoption of extended reality (XR) technologies — including virtual, augmented, and mixed reality — in workplace settings raises a range of ethical issues that go beyond...

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Ethical Considerations of Extended Reality in the Workplace

Ethical Considerations of Extended Reality in the Workplace

The article “Ethical Considerations of Extended Reality in the Workplace” examines the growing adoption of extended reality (XR) technologies — such as virtual and augmented reality — in professional environments and highlights key ethical challenges that arise in...

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Virtual Teachers Come to Life in the Latest XR4ED Paper

Virtual Teachers Come to Life in the Latest XR4ED Paper

A new paper titled "Extended Reality Educational System with Virtual Teacher Interaction for Enhanced Learning" was published on 23 September 2024 by Fotis Liarokapis, Vaclav Milata, and Filip Skola. The research, conducted at the CYENS Centre of Excellence in Cyprus,...

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New Paper Published by XR4ED Team on IEEE Xplore!

New Paper Published by XR4ED Team on IEEE Xplore!

We are excited to announce the publication of our latest research paper, titled "XR4ED: An Extended Reality Platform for Education" now available on IEEE Xplore. This paper explores how XR technology can transform educational experiences, enhancing engagement and...

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New XR4ED publication on ERCIM NEWS

New XR4ED publication on ERCIM NEWS

This article introduces an intelligent Extended Reality (XR) teaching assistant communicating with the users in natural language. The application uses artificial intelligence (ChatGPT) to understand and communicate with the students using realistic-looking avatars...

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New XR4ED paper accepted at CHI2024

New XR4ED paper accepted at CHI2024

The following paper was accepted at CHI2024:  Stretch your reach: Studying Self-Avatar and Controller Misalignment in Virtual Reality Interaction. Ponton J., Keshavarz R., Beacco A., Pelechano N

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