Welcome to
XR4ED
Accelerating innovation in learning and education through EdTech and XR
XR4ED brings together the EdTech and XR communities to establish an European reference platform on learning and training with XR that will provide a central access point to existing solutions and contribute to a leading position for Europe in cutting-edge technologies for education.

What We Offer
Education Platform
An innovative sustainable on-demand education platform that will provide centralised access to existing XR content, tools and solutions, based on open standards, for learning and training.
XR technologies
Enhancement of XR technologies for learning and training by enabling digital start-ups, SMEs, and industry active in the EdTech sector to further advance early prototypes to a market-ready product.
Open Marketplace
An open marketplace that will allow the EdTech and XR communities to submit and promote their ready-to-market systems for learning and training.
Ethics Observatory
An Ethics Observatory that will include privacy, ethics and inclusiveness standards for XR EdTech compliant with the EU rules to protect users’ fundamental rights.
Ecosystem
A sustainable ever-growing ecosystem of collaborating organisations from diverse domains, fully utilising the XR4ED platform and renovating XR in education-related sectors.
XR4ED
Target Groups
XR Developers
Users willing to develop XR applications for education.
Social innovators
Ethics and policy regulators in XR for education at national (or regional) level
Scientific community
Universities (academics, students/researchers), research centres/institutes.
Educational community
Schools (teachers, parents, administrators) and non-formal education providers especially, in relevant disciplines such as STEM, history, healthcare
Young professionals
Training and upscaling of young talents in healthcare and medical, manufacturing, construction and engineering
Business community
SMEs and companies involved in National/European-level industry XR platforms/repositories/libraries, learning and instructional designers, system integrators, investors, XR hardware providers, etc.