Welcome to

XR4ED

Accelerating innovation in learning and education through EdTech and XR

XR4ED brought together the EdTech and XR communities to establish an European reference platform on learning and training with XR that provides a central access point to existing solutions and contribute to a leading position for Europe in cutting-edge technologies for education.

What We Offer

Education Platform

An innovative sustainable on-demand education platform that provides centralised access to existing XR content, tools and solutions, based on open standards, for learning and training.

XR technologies

Enhancement of XR technologies for learning and training by enabling digital start-ups, SMEs, and industry active in the EdTech sector to further advance early prototypes to a market-ready product.

Open Marketplace

An open marketplace that allows the EdTech and XR communities to submit and promote their ready-to-market systems for learning and training.

Ethics Observatory

An Ethics Observatory that includes privacy, ethics and inclusiveness standards for XR EdTech compliant with the EU rules to protect users’ fundamental rights.

Ecosystem

A sustainable ever-growing ecosystem of collaborating organisations from diverse domains, fully utilising the XR4ED platform and renovating XR in education-related sectors.

XR4ED

Testimonials

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The XR4ED programme has been a true catalyst for transforming XRAqua from an ambitious educational concept into a validated digital learning solution with measurable impact. Through the programme, we developed and deployed an immersive XR-based aquaponics platform that combines real IoT data, virtual simulations and hands-on learning, helping students understand sustainable food production in a completely new way.

The results exceeded our expectations: student knowledge increased from an average of around 50% before the learning activities to over 97% afterwards, while teachers and schools reported significantly higher engagement and motivation. Beyond these outcomes, XR4ED enabled us to build strong collaborations between education, research and industry, creating a solid foundation for scaling XRAqua to more schools and countries. We are proud to have been part of this community and grateful that XR4ED helped turn innovation into real educational impact.

João Cotter
Coordinator of XRAqua Project
CEO of Aquaponics Iberia

The XR4ED programme gave us the opportunity to rethink how practical field training can be delivered in Surveying Engineering. Through SURE-VFT, we developed immersive learning experiences that complement traditional fieldwork while making training more accessible to students regardless of their location or institutional resources. Working within the XR4ED ecosystem also helped us engage students, educators, and industry partners throughout the design process, ensuring that the final applications are not only technically robust but also educationally meaningful. This has been a valuable experience that will continue to influence our teaching beyond the project.

Prof. Petros Patias
Project Coordinator, SURE-VFT
KIKLO – Geospatial Information Technologies P.C., Greece

Participating in XR4ED gave our team the structure, expert guidance, and European ecosystem needed to transform HapticXpertTrain into a validated training solution. Through the programme, we integrated our haptic exoskeletons with VRpilot’s VRflow platform, migrated the solution to OpenXR, and developed reusable interaction, haptic-guidance, and performance-evaluation components. The XR4ED World Builder platform was valuable, enabling us to recreate cockpit environments, test interactions such as buttons, switches, and dimmers, and provide practical integration guidance to VRpilot. Portal Hopper also supported the deployment and reuse of the resulting experience within the wider XR4ED ecosystem.

Vasilapostolos Ouranis
Co-Founder & CTO
QUANTA & QUALIA

The XR4ED programme allowed us to turn ongoing Arctic climate research into something students can step inside. Working from three EU research networks, we built ICEVR as a chapter-based classroom VR experience with controller-free hand tracking, designed specifically for first-time VR users. The support from XR4ED was decisive in bridging the gap between research consortia and real classrooms.

ICEVR has been used in upper secondary schools, with a wider rollout planned for Q4 2026 and multilingual versions in development. We have also seen strong interest from partners across the EU looking to bring the experience into their own educational contexts. XR4ED gave us both the funding and the network to prove that immersive media can carry serious science into everyday teaching.

Fredrik Edström
Producer & Co-founder

Martin Edström
Director & Co-founder

IVAR Studios AB

Being part of the XR4ED programme has been a very rewarding experience for us at the XR2CLASS project team – SolutiONN & University of Ioannina. The programme provided us with the opportunity to further develop, integrate, and validate our immersive learning solution in real educational and professional settings. Through access to the XR4ED ecosystem, Marketplace, World Builder, and supporting services, we strengthened the technical maturity and interoperability of XR2CLASS while gaining valuable feedback from more than 120 students and 20 business users. The programme also enabled us to demonstrate measurable educational impact, including improved learning outcomes, high activity completion rates, and strong user satisfaction. Beyond the technical achievements, XR4ED helped us better understand the practical requirements for deploying scalable XR learning experiences and provided a strong foundation for the future exploitation and further development of XR2CLASS.

Panos Georgakakis
Company founder and technical activity leader
SolutiONN & University of Ioannina

Participating in the XR4ED programme has been a highly valuable experience for the VR4BEES team. It enabled us to explore how Extended Reality can introduce more immersive, interactive and accessible approaches to education. Through VR4BEES, we developed interactive 360° virtual field trips that allow students to actively explore the world of bees and understand their importance for pollination, biodiversity, ecosystems and food production, as well as the effects of climate change, pollution, pesticides and habitat loss. These experiences make environments that may be difficult, costly or unsafe to visit accessible to a much wider range of learners. Importantly, the XR4ED platform provides a European space where XR educational content, tools and solutions can be shared, discovered and reused. This extends the reach of projects such as VR4BEES, encourages collaboration and helps innovative educational resources remain accessible beyond the project’s lifetime.

George Georigou
founder
NOVATEX SOLUTIONS LTD

Participating in the XR4ED programme provided our team with a strong foundation for developing AgriTwix as an educational tool designed around the real needs of students. XR4ED supported us in transforming an initial concept into an immersive learning experience that can help young people understand the complexity of sustainable agriculture and
the importance of using natural resources responsibly.

For us, students represent the future of agriculture. Giving them the opportunity to explore the relationships between soil, crops, water and climate through an engaging virtual environment can contribute to building greater awareness, knowledge and confidence in sustainable farming practices.

Anita Licata
Project Management and Agronomist
VAIMEE

The XR4ED programme was a highly positive experience for ARVRtech and helped us strengthen both our innovation strategy and our position in personalised immersive learning. myVirtualTrip created valuable outcomes that extend beyond the project itself, particularly through components that will be incorporated into our Immersive4Learning platform. We also appreciated the professional management of the open call: communication was clear, questions were answered quickly, and payments were made on time. This reliable support allowed the team to stay focused on delivery and collaboration. Although the evolving authoring platform created some scheduling dependencies, the programme provided meaningful business value, strong partnerships and a clearer pathway for bringing personalised XR learning solutions to a wider market.

Dr Maja Pokrić
Chief Executive Officer,
ARVRtech

“Participating in the XR4ED programme was an excellent opportunity to turn our vision into reality. At Aptero, we strongly believe that immersive 3D technologies can enhance education by making learning more human, imaginative, and accessible to everyone. Thanks to this programme, we were able to transform that belief into a concrete project and demonstrate its potential in real educational environments. Being supported through an EU funded initiative such as XR4ED also gave us greater visibility and credibility, opening doors to collaborations with educational institutions across Europe and internationally. This recognition helped us engage with stakeholders who share our ambition of shaping the future of education through immersive technologies. Our whole team is grateful for the support provided through the European Union’s funding programmes and to the team behind XR4ED for their dedication and work in making initiatives like this possible.

Cédric Chane
CEO
Aptero SAS

Participating in the XR4ED programme gave the VERTEX team the support, structure, and expert mentorship we needed to turn an ambitious idea — reconstructing real-world objects into 3D assets for immersive learning — into a fully working Android application integrated with the XR4ED platform. The guidance from our mentor, Konnectable, combined with the funding and network XR4ED provided, allowed us to move quickly from prototype to a validated pilot with real students at the Athens University of Economics and Business, where 90% rated the experience as easy to use and the reconstruction quality as good or excellent. XR4ED didn’t just fund VERTEX. It helped us build something students genuinely valued!

Anastasios Gkaravelis
Co-founder
Phasmatic

XR4ED

Target Groups

XR Developers

Users willing to develop XR applications for education.

Social innovators

Ethics and policy regulators in XR for education at national (or regional) level

Scientific community

Universities (academics, students/researchers), research centres/institutes.

Educational community

Schools (teachers, parents, administrators) and non-formal education providers especially, in relevant disciplines such as STEM, history, healthcare

Young professionals

Training and upscaling of young talents in healthcare and medical, manufacturing, construction and engineering

Business community

SMEs and companies involved in National/European-level industry XR platforms/repositories/libraries, learning and instructional designers, system integrators, investors,  XR hardware providers, etc.